Engineering Design Challenge

Engineering Design Challenge (EDC) is a regional university-level engineering competition. It is being launched for the first time in the American University of Beirut by the AUB Robotics Club. The competition is organized in cooperation with the Faculty of Engineering and Architecture in AUB and AUB Charles Hostler center.

Engineering education in the region’s universities lacks good practical experience; many engineers graduate without having the chance to apply or implement concepts in their fields. Moreover, problem solving skills and self-learning aren’t always expressed in the traditional style of university education. In order for industrial growth and technical innovation to boom, there is a need for more hands on experience for students.

Hence, EDC tries to offer this practical experience to yield confident engineers, who can connect dots between what is offered in courses and what is useful, and who are not afraid to learn something new on their own and further their skills. EDC’s main goal is educational; students are able to better understand what they learn once they get the opportunity to apply it. The competitive spirit of EDC encourages university students to work independently and research new concepts, integrating fun into the learning process, which makes for a more involved university experience.

EDC is the first competition in the MENA region that deeply tackles university-level engineering concepts such as control theory models, machine learning techniques, navigation systems, and other concepts in mechanical, electrical, and computer engineering. In the future, EDC will grow to focus on more tasks from various engineering disciplines.

A specific theme is determined for every year. This year’s theme is ‘Who leads on water?’


A short video that sums up this year’s challenge!Enjoy watching 😀

Posted by Engineering Design Challenge – EDC on Saturday, February 20, 2016


The challenge this year is to design and build small autonomous boats that can achieve certain tasks. Boats compete with each other in terms of speed, accuracy, and ability to carry along additional cargo units. To win the game, boats are expected to use sensors and control concepts to be able to operate reliably without human interaction. The game is described in detail in the documents below.

Students from any university are welcome to participate. A required $10 participation fee per participant should be paid at a later stage mainly to cover services expenses per person on the challenge day. To encourage participation, monetary awards totaling $1500 will be given for winners.

No specific platform is required in order to reduce implementation costs for participating teams, and discounts for participating teams will be provided by the popular electronics retailer Katrangi.

For any questions, you can reach us on our email [email protected], or via our Facebook page

Competition documents